Polypainting does not require UVs; one of its advantages is being completely free of them. You can have the model completely sculpted and painted before having to worry about retopologizing or unwrapping.
heres my workflow usually. 1) realy basic shape modelled in max/maya. exported to zbrush (not unwrapped at all) 2) sculpt that simple shape into a highres. export highres 3) retopo highres in zbrush, export that as the low 4) unwrap the low you exported from zbrush 5) bake the high onto the low (outside of zbrush)
So, I have a few questions about ZBrush. I've been modeling for awhile and I spent most of this year studying computer science at Northeastern University. I want to get back into 3D for the summer. So, I'll just lay down my questions. 1. I'm familiar with exporting a model to ZBrush and sculpting with it but can someone…