Well maybe I should work at a bit smaller size doing the handpainted texture. I'll try that next time. ^_^ About the rocktexture I made the normal with maya transfer/bake + a overlay with a crazybump normal generated from the diffuse. Dunno why I did both but thats what was done. The bridge I know I could or should slim…
ok here are a few things I noticed with the models and textures. -That handpainted texturetile... why was that done at 4096? you scaled it down to 512 so why not work at a resolution that is easier to work with? -The rock has massive texture in the visible area of it. Did you bake it? did you use crazybump? -The bridge…