I thought it was alright. I was hoping the original L4D cast would be involved more; and I really did not like that dialogue exchange between Francis and Rochelle. This campaign certainly felt the creepiest out of any of the L4D2 maps, particularly the music cues. I thought the new uncommon-common survivor zombie was…
Played a few realism versus today on the passing. Actually wasn't that much different from regular versus, and thats playing with randoms! For people who regularly play together, realism versus won't affect them much at all. However saying that, neither team completed any of the levels :p But that could be due to the fact…
I played through it last night. There was some really cool stuff in there. But I was really disappointed about it being mostly The way they were talking about it, it sounded like it'd be a whole campaign with a story and the old characters would be conversing with the new ones and stuff, but instead it's A big hold-out…
While the DLC is short I think it shows an improvement in giving the player memorable (non-scripted) story moments. Really awesome level design and use of the new features for the AI Director. Seeing a flaming tank come charging down a narrow cobblestone street throwing cars is one thing, fighting off an entire infected…
I could play it with my bro yesterday, and errr.. i don't like the new campaign, very dull and not very well designed. for me, this campaign it's not as well done as the other campaigns, and i could say that is as bad or worse than the new campaign they added for l4d1. The addition of new zombies are welcome, but that…
yeah. Played it through. Dont want to post spoilers. Not that the story is very deep like. but SPOILER ALERT for those who havent played it. There's some nice level design elements. Low sewer tunnel bit springs to mind. Dont know what all the goodies crates are about. An infinite supply of molotovs seems a bit much. Even…