MoP did a mel script for this, maybe he can share it, or give you some more info about how he made it. http://boards.polycount.net/showthread.php?p=934301#post934301
The right vertex count is written in the top left of your viewport in Maya. If you want a vertex count as mel script, you need to list the specification of your exporter or engine. It works like that and not like you would like it works.
Just want to get this straight, does the number of vertices vary depending on how you export your model? Say if you would use a custom exporting tool or, as in my case, export them as fbx or obj? Pior what you said about unreal 2.5 that it recalculates the model at import makes sense to me now, thanks. For my project I'll…
Thanks for your replies. I've talked to MoP about the MEL but he didnt seam to remember doing it or there was a misunderstanding, maybe I didnt explain well. I've understood too that theres not much use to get caught in numbers when optimizing as long as you use common sense and make sensible choices when working on your…