:P I think its still nice he's giving an example (it does illustrate his point). Maybe add on to it EQ? I'm sure you have a good example of how to setup both smoothing groups + uv setup so that you'll get some good results from the bake.
Listen to EQ he is SOOOOO RIGHT, this piece of advice let me COMPLETELY fix all errors on my glock18 and he has caused me to get into subd modeling in maya which is great fun and it feels very cool to be able to accomplish, in practice though what i've found easiest (for me) is to unwrap like usual and then once finishing…