A Comprehensive Look at Hard Surface Modeling for Video Games: This video is aimed for people who are already familiar with basic modeling in 3DS Max and are looking to learn about the pipeline environment artists use in the industry. We will go through high/low poly modeling, unwrapping, and baking. This tutorial could…
I removed it because... its crap. There are much better examples of faster pipelines out there. Plus, why does anyone need a 4hr tut on how to make a crate that should only take 30mn to make? I took it down because your better off with the other available tutorials. I recommend racer445s' old tutorials. That's what really…
I just want to thank you for this, amazing tutorial and i liked the "casual" approach you took for it, also...vimeo is full of douchebags like youtube huh?
Yeah that thread is awesome, and actually you can find a solution for almost anything there. They went through countless examples, so you just need to search there if you need anything specific, but understanding topology and hp modeling is the most important thing. Once you know how a proper topology should look depending…
Yep, it's gone. Wayback Machine doesn't store videos unfortunately. However we have a bunch of good sub-d videos and info here http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling