from your install script: maybe change it to the userScripts folder which should be: that way no one needs admin rights to install your MZP file. Same for within your main script as I noticed it has some getDir #Scripts commands. A simple find and replace should do the trick. I like the idea of having functions that have a…
CheeseOnToast: I think the request was for a script that was program agnostic. I had mentioned in my previous post that i was interested in making my script work with any program that operated on OBJ files. Flava-Fly: New Version available on the plugin page. The bug you mentioned should be fixed now and Material support…
I am about to try the same with the maxscript from the other thread with roadkill. My idea was to add a additional UVWunwrap modifier or pasteUVW modifier to store the imported UVW data. Funny thing: I started TexTools because I couldn't afford having uvLayout everywhere I worked (different companies, uni, private,…
Firstly I wanna say its awesome! Fantastic job! I'm testing it in Max 2009 x64 and had some great early results. Only problem so far is editing the objects UV's but I might be doing it wrong. - I create a box (box01) and run the script, check the new and poly buttons and click my box01. - Headus opens and I unwrap the…
this post is a few years old just wanted to provide a link to the latest working version I found at http://www.scriptspot.com/3ds-max/scripts/uvpipe-mod-by-norman3d UVPipe - Mod by Norman3D Version: 1.2 Date Updated: 03/15/2014 it works
Hey Guys. For those of you who use uvlayout with Max I've finally (after about 2 years) updated my plugin to bridge the two. Its still a test script as it hasnt been extensively tested but id love to get some feedback. http://www.headus.com/phpbb/viewtopic.php?t=402 Basically it provides a stack friendly bridge between…
yes. the modifiers hold the previous unwraps and can be safely removed if you want. Its my plan to allow the user to delete these automatically or keep them. I'm also planning on adding multiple uv channel support and copy/paste/swapping between them. so these are a nice visual cue of what uvs you have. The geometry…
renderhjs i had the same problem so i bought a dongle. It pretty much goes everywhere with me. thanks for the tip on paths. ill change it :) I tried both the unwrap_uvw and paste uvs methods. I gave up on the unwrap_uvw though as it sometimes seemed to refuse to work. It wouldnt let me select and weld points :/ even with…