Hey Guys. For those of you who use uvlayout with Max I've finally (after about 2 years) updated my plugin to bridge the two. Its still a test script as it hasnt been extensively tested but id love to get some feedback. http://www.headus.com/phpbb/viewtopic.php?t=402 Basically it provides a stack friendly bridge between…
this post is a few years old just wanted to provide a link to the latest working version I found at http://www.scriptspot.com/3ds-max/scripts/uvpipe-mod-by-norman3d UVPipe - Mod by Norman3D Version: 1.2 Date Updated: 03/15/2014 it works
Firstly I wanna say its awesome! Fantastic job! I'm testing it in Max 2009 x64 and had some great early results. Only problem so far is editing the objects UV's but I might be doing it wrong. - I create a box (box01) and run the script, check the new and poly buttons and click my box01. - Headus opens and I unwrap the…
renderhjs i had the same problem so i bought a dongle. It pretty much goes everywhere with me. thanks for the tip on paths. ill change it :) I tried both the unwrap_uvw and paste uvs methods. I gave up on the unwrap_uvw though as it sometimes seemed to refuse to work. It wouldnt let me select and weld points :/ even with…
from your install script: maybe change it to the userScripts folder which should be: that way no one needs admin rights to install your MZP file. Same for within your main script as I noticed it has some getDir #Scripts commands. A simple find and replace should do the trick. I like the idea of having functions that have a…
I've totally been looking for this, has taken me a good while to get my import/export settings sorted for UVLayout. One thing I found was is seems to forget smoothing groups even if you export them in your .OBJ I will try this later tonight and try and help your feedback