Ok to fix the seams I had this idea , since I was using a normal map created throught a program out of the baked texture I couldnt flip anything so I used the normal map as a diffuse map to texture over the model in mudbox and fix the seams like this then reexport the map as diffuse and overwrite the normal and use the new…
"Flipping the green" means inverting the green channel, so the blacks change to whites and the whites change to blacks. When you converted the diffuse to a normal map, how exactly did you do this? If you used Crazy Bump or the NVIDIA Photoshop filter, then you'll still get seams, because your normal map needs to take into…
Not the way you're trying to do it, no. You can generally use a Crazy Bump normal map seamlessly on a model... but only if the UVs have no seams, or if the model is mostly flat. Your rock has UV seams, and is not flat. You might be able to use your diffuse map as a bump map on a high-res mesh, then use that to bake a…