Ended up re-doing the fallen logs. Now I'm going to sculpt a tileable texture based off the texture on the fallen tree, so the standing trees can match. Then I need to find out how to go about making an assortment of rocks..
Yeah, I've been thinking of how I can better blend the trees where they meet the ground. Anyways, I enlarged the trunks of the trees, and made a matching texture for them as well. The normals were obtained from sculpting high poly trunks in Mudbox. :) Really gives the bark much needed depth.
I've still got so many forest assets to make, to complete the scene I have in my head... and to reproduce some local forested areas. :) Here's what I'm working on now, some fallen logs, twigs, and tree roots, all on the same material/texture sheet. It's 1 2048x2048 sheet. This is my first unwrap of this size with this many…
Alright... I need help. I've been trying to successfully export a .fbx file from XSI to import into Mudbox. I made the low-poly for a part of a fallen tree, but unfortunately Mudbox won't let me do much with the model, even though I made sure the polygon spacing was equally distributed so subdividing the model would go…
Hi, I am not entirely new to the 3D scene, well I guess I am in a way; since I only recently really got interested in modeling. Before when I tried, I just couldn't grasp it and it seemed boring. Then I revisited modeling again, and I was able to grasp it easily this time around... odd. I've modded for Cryengine 2 for the…