Basically, overdraw is where your alpha is making your diffuse texture invisible. When you are using alpha to cut out the shape of leaves and pine needles, you want to make it so your plane fits the shape of the leaf/needle/whatever as best it can so that it does not waste resources. If I remember correctly, the reason is…
Man this is some of the best enviro work I've ever seen. The forest shots could easily rival stuff people are putting together for arch-viz scenes, and you're doing it for realtime! Would you mind posting your diffuse maps for your leaf/branch textures on your tall trees? You seem to get some great variation but it's…
Thanks guys. :) Here are some more shots. I re-did the bark texture (diffuse and normal; normal was sculpted) , and messed with the lighting a little more.
Hi, I am not entirely new to the 3D scene, well I guess I am in a way; since I only recently really got interested in modeling. Before when I tried, I just couldn't grasp it and it seemed boring. Then I revisited modeling again, and I was able to grasp it easily this time around... odd. I've modded for Cryengine 2 for the…