The shader is now located in: 3ds Max 2015\NVIDIA\shaders_standard\mentalray\include You can still do this in 2015 but you do need to set the renderer to Mental Ray before it shows up.
thats very weird. delete the line from the script and click the checkbox yourself --Create a Standard Material with a round corners shadermat = standardMaterial()mat.bumpMapAmount = 100mat.bumpMap = Architectural__Round_Corners_Bump ()meditMaterials[1] = mat if that doesnt work then try. you will need to set the bump…
Same here! Instead of using the script r_fletch_r provides, you could just "unlock" the Round_Corners_Bump Map and then select it from the Map Browser, just like applying a Noise map to the Bump slot (for Max that is). Guide to unlock the Round_Corners_Bump Map for all Shaders in 3DS Max: STEP 1: - Go to <your max install…