1. side view, draw a spline like so: |_ 2. In edit vertex mode for the spline just select the middle one and fillet it, you'll get a nice curved transition. 3. Slap an extrude modifier on it, make it as long as you want. There you go, a quick infinity curve :)
To do this in mental ray there are 3 pretty important elements 1: The material Create a standard material and put an 'ambient reflective occlusion' shader in the diffuse slot. 2: the lighting In the create panel go to systems and select Daylight system. drag out a compass and light. in the lights modifier panel set the Sun…