Export from what? The data is wholly dependent on the software you're exporting from, since each stores the 3D data in a different manner. For example, the 3ds Max SDK is the best place to learn Max data export. They also have an older export framework called iGame that's free to d/l.
This a little difficult subject to me... I would like to understand how to create exporter of 3D data. To export material infos of this kind of information is really easy... but 3D data... I do not speak about the programming language but what kind of data I need to export 3D information. Final output will be an ASCII…
as renderhjs mentioned those are the basic things you need for exporting a model. But majority of code actually depends on the engine or app you are exporting to and how it reads in the data. If you are writing both exporter from 3d app and importer for engine, then it depends on you. If you are using 3ds max as the app…
@jocose : uh uh uh... Try it too!!! - how to install all the shit :http://www.mrmoen.com/2008/03/30/opengl-with-visual-c-express-edition/ - Cool tutorial to start openGL :http://nehe.gamedev.net/lesson.asp?index=01http://nehe.gamedev.net/lesson.asp?index=02 - And then python for Maya if you want to create your exporter,…
Exporter work with the Uvs! (yeah I know this not so exciting to read). The exporter will also add extra C++ line to make ready the model for instancing in Open GL! Once the openGL read the data it stocks it and I can call the model as an intense during the simulation. I also found a way to insert texture data in the *.exe…
wow thanks guys!! Very interesting stuff!! Guyomu also gave to me this url : http://nehe.gamedev.net/ It look very interesting and will try the first lesson on the left. I do not want to create crazy stuff, just would like to understand a little more some technical point about 3D... Anyway, I will keep updated this thread…
Plop plop! Here is the progression : http://a.samavan.com/openGL/SamaTest_A.exe (file size : 120ko, do not need to install, double click on it) Exporter is done with Python from Maya. *.exe file built with Visual C++ express 2008 and openGL Library. To explain quickly, my python script creates the C++ code I need to create…