Plop plop! Here is the progression : http://a.samavan.com/openGL/SamaTest_A.exe (file size : 120ko, do not need to install, double click on it) Exporter is done with Python from Maya. *.exe file built with Visual C++ express 2008 and openGL Library. To explain quickly, my python script creates the C++ code I need to create…
as renderhjs mentioned those are the basic things you need for exporting a model. But majority of code actually depends on the engine or app you are exporting to and how it reads in the data. If you are writing both exporter from 3d app and importer for engine, then it depends on you. If you are using 3ds max as the app…
for just a model with triangle faces and a UV map (what most formats carry) all you need:* vertex array (3 elements: each holding x,y,z positions) * face array (3 elements: each pointing to the index of the vertex array of that vertex) * uvVertex array (same as vertex, holds U & V coordinates of the UV verts) * uvFace…