I started working on this with MoP's UV's. The head at 128x128 works like a charm IMO :). but somehow max's view port isn't automatically updating the image! I have to go into the material editor and hit reload on the diffuse material... any idea how to set it back to automatically updating? i'm running 3ds max 2009 x64.…
So, the texture is in an utterly fugly state right now but I just encountered an interesting thing. The UVs for the quad the cursor (brush circle) is over import detached and rotated 90° CCW, which was messing up my scribbling. So I fixed that. But it imports fine in everything I've got that isn't 2.5 (Silo, 2.49, etc). I…