LoTekk... I literally exploded with glee from learning that. Thank you so much! Update on the WIP-state for the sake of keeping it colourful... but sigh! Nice work people. shotgun is right about the texel density, though.
I started working on this with MoP's UV's. The head at 128x128 works like a charm IMO :). but somehow max's view port isn't automatically updating the image! I have to go into the material editor and hit reload on the diffuse material... any idea how to set it back to automatically updating? i'm running 3ds max 2009 x64.…