I have tried the skinwrap modifier before, but somehow it did not gave me the control about the high poly mesh I wanted to deform . I am looking for some kind of reverse subdivision modelling, when you only have the high poly left and you want to deform/modelling the general shape of the objects with a new lowpoly cage.…
OK, I tested the skin wrap modifier and now it works the way I need it. Only one problem is left, the mirror selected seems not to work properly. When I am in the Control Vertices mode I can see the green circles on the mirrored side in the position they should be, but when I click on mirror selected nothing happens. I…