Is there a way to turn a simple poly mesh into a FFD object to deform another or several other mesh objects? Box or cylindrical FFDs will not work well with the objects I want to deform. I am working with Max 2009 64 bit.
I have tried the skinwrap modifier before, but somehow it did not gave me the control about the high poly mesh I wanted to deform . I am looking for some kind of reverse subdivision modelling, when you only have the high poly left and you want to deform/modelling the general shape of the objects with a new lowpoly cage.…