What I'm referring to is the Maya specific bugs and overall it's integration in Maya. mental ray is a good renderer but it is just not plugged into Maya very well and has never been. Just things like custom Buffers. When adding in custom passes in Maya, render times have massive overhead which would double and sometimes…
I'm using Maya 2009, and that makes sense that maya software can't recognize the keyed turbosmooth but mental ray can. The gamma correct node isn't that bad though, it only takes a few seconds to set up, granted however if it is a simple click in max I'm a bit jealous. This is actually my first in depth look at some…