Does anybody have a DirectX viewport shader (.fx mat) that allows you to pick the UV channel of the normal map? I'm working on an object with different mapping channels for the diffuse and normal, and neither Ben Cloward or Xoliul's shaders provide for that. :\
What I'd love to be able to do now is turn some of the lights off... I like to texture in a relatively neutral light environment, and I noticed last night that with the three default lights in the shader, it was really blowing out my diffuse. Man, I haven't done much code since high school... I wish I had a HLSL function…
Ok I really can't remember how to use shader fx so I will look into the documentation tomorrow (getting a bit late here) but for now I hope this will do. http://icy-bee.co.uk/multi-channel-nrm-shader.rar Basically it take 3 target spots (lights) and expects a diffuse/spec as well as a normal. Hopefully after I have spend…