Hey, Surfa. I'm looking through the shader here and it looks like there's some provision for flipping the Y direction, but it's not completely set up. Do you mind if I mess with this some? EDIT: Okay, I have a selectable green channel flip working for the normal map - it's an ugly, ugly hack with a snippet of code I copied…
What I'd love to be able to do now is turn some of the lights off... I like to texture in a relatively neutral light environment, and I noticed last night that with the three default lights in the shader, it was really blowing out my diffuse. Man, I haven't done much code since high school... I wish I had a HLSL function…
Ok I update the link above with green channel flipping. I was kinda hoping that I would wake up and this would be added to other shaders. The problem with mine is I made it in shader fx and so the code is fairly messy. Also with other shaders they would have to just add this quick feature of allow multiple channels for the…