Here's what I'm seeing: - tiny, tiny hands, as was mentioned - going off the crease in his torso as a rough approximation of hip position, his legs are way too long. Rorschach was not exceptionally tall, and even for an 'average' human this sculpt has very long legs - shoulders and elbows need a LOT of work. Check your…
You've posted 9 images of basically the same model, so far. You can fiddle with the base as much as you like, just don't expect good comments on your minute tweaks. Show us this model again once you've made some big progress, or are really stuck on something! I don't mean to offend, by the way, it's just that you seem…
I agree with Mighty, get crackin on sculpting, you'll probably botch it horribly the first time as almost everyone does. You'll get some feedback and you'll improve. But you gotta take that next step and stop dinkin around, way too much stalling. Are you planning on using the base mesh as the final low poly? If so, you…
Agree with Snader (did I say "agree" with you in other thread today, Snader? lol), that's what -I think- a common problem with a new user afraid to "destroy" the model with some extreme pushing and pulling model (at least for me). Just do more and smooth it later. Here is a quick paint over in PS with your latest update~…
@MightyPea, na it's not like that at all. I've been hesitant to SHOW my next step, but I've been trying to sculpt most of the thing over and over for a couple weeks just trying to get my head around clothing folds and all. I just wanted to know the basics of all the programs but I ended up actually liking Mudbox, makes…
Thanks for all the replies guys, it really helps. @MightyPea - I'll keep that in mind for the future but I'm glad I posted this one so soon because I learned some invaluable stuff about using refs and male proportions thanks to you guys :D @Progg - lmao, but its sad because its true.. and I didn't even notice just how bad…