Getting your TF2 hat in game as a Physics prop Many of you in the TF2 contribute thread have been having trouble getting your hat in game to view so I've decided to make a short tutorial on how to get your hats in game. This tutorial won't cover how to get your hat in game for other players to wear but it will get your hat…
Hey All, First off, THANKS for the sweet tutorial. I was able to get everything working on the first try! My problem is now viewing the model in-game. I've followed the instructions on this page: http://www.polycount.com/forum/showthread.php?t=74078&highlight=compile and I'm able to get my hat into the game by replacing…
Awesome tutorial just read over it. Only one minor thing. You actually have to make sure it's the same name as your .vmt shader file. It doesn't look up the names of the vtfs, those are all defined in the vmts.
Great job ! You don't have to put the .vtf in max, it's defined in qc and vmt. So you can use your psd directly in max for example, as long as it has the right name. Now just add some lines to explain how to replace an official hat in-game and i think it's totaly overcomplete :) Basicaly, just by renaming in the qc…
Ah ok thanks. I always just assumed it was the VTF because Valve's and my own textures always have the VTF and VMT named the same thing. I'll change that now. Also can you explain how to install the QC Plugin for Notepad++ on Windows 7?
Was the texture that you had applied to the model when you exported to .SMD the same name as your .VMT? Are your .VMT and .VTF files in the right location based off of what you put in the .QC and do they have the correct file paths? If you're sure you did those and it still doesn't work then post your .QC and .VMT files on…
Please help Finally I have some free time and decided to try get my items in game. I've done and re-read this lesson a dozen times:poly105:, but in result always getting a model with Purple / Black Checker instead of my textures. All the possible errors that can be found through Google, I checked. So I went through all…
Thank you for respond. I did everything again, the result is the same. Please take a look on picture and my .QC and .VMT files (I used the name testhat, so they are actually yours). VMT: "VertexlitGeneric" { "$baseTexture" "models\testhat\testhat" "$bumpmap" "models\effects\flat_normal" "$phong" "1" "$phongexponent" "25"…
Having a problem Everything looks like it works fine but then when I try and view the model i get "error loading model". Further investigation shows the .mdl files are very small So my first troubleshoot was to try re-importing the smd into maya. Looks fine, there's an extra joint that has appeared at origin with the model…
Just delete the extra bone. You only have to link the bone to the object through the skin modifier if it's a single bone. The physics mesh should use the same bone as the in game one. If the bones are what's causing trouble, you can just not use any bones and remove the line $keyvalues { prop_data { "base" "cloth.Small" }…