ive tried many methods of doing this with masks or transfering displacements or wahtever, but it always ends up looking screwed up. WEll it works great fro props and stuff, mostly non-hero assets, but for something like this you gotta just model it. For this i would have extracted curves from the edge loops, then just…
I wrote a similar script to the SlideKnit one, for Maya. It's pretty handy for stuff like this. Personally I think doing it by hand is quite a waste of time if you have scripts like this - you can simply model a basic shape, use Array to get everything aligned and duplicated nicely, then wrap it down to the final shape.…