Thanks for that reply. You are totally right, I think I have been completely mislead by poorly written online tutorials. I thought I had to manipulate the UVs themselves rather then the individual pixels, which makes far more sense. I guess I am more artistically minded than mathematically minded so I have been learning…
Thanks for the swift replies! I think that I probably should have explained myself a bit better. While I have to rotate the UVs with sine/cosine I am unsure exactly how to access the coords of the UV vertices in GLSL. I have been learning it from online tutorials which have been great for getting results, but haven't…