Apologies to the mods if this is too text or image heavy! 1. Model your character. For this exercise I found some excellent 'turnaround' images, so I recommend you Google image search your character + turnaround. When you're modeling you'll have to model in the partitions for the toon shader colors. For example, Superman's…
I think I figured how to do it. I even captured a video to show you but it's almost a gig heavy so it'd take ages to upload anywhere. D: I'll try to explain (without screenshots for now, sorry), it's almost 2 a.m. so maybe I won't be too clear, IDK if I'll tell the basics too, probably lots of stuff you know but I must be…
This is where I learned: [ame]http://www.youtube.com/watch?v=W-BNtf1t6b4[/ame] I do it on a per-poly basis, meaning I paint by number with the mesh. One toon shader for the skin, another toon shader for the hair, etc etc. Then I overlay with a texture map of decals in a layered shader...which is not as complicated as it…