Hello everyone. I'm a game design student and i'm currently working on my BA project, its been proceeding quite well till now.Most of the sculpting/modelling/texturing is done but a great incognita has shown up recently: animation. And the time is running out, 6weeks to go. I know this might be the wrong place to ask since…
Motionbuilder is a great animation system and deals with Mocap very wellas well as leting you quickly transfer animation from one rig to another, but I'm afraid there is no magic bullet out there that will help you and you'll have to learn one system or another. Animation transfer inside max isn't great, Biped has some…
Hey everyone and thanks for all the feedback! I've taken a look at those two plug ins you all mentioned, CAT and PuppetShop, puppetshop seems a bit outdated and as said the fact that docu is all in video format does not help... regarding to CAT i had heard the name before but never "encounterd" it during my 3dsm sessions..…
MotionBuilder is pretty awesome, I like it a lot but it can be a bit daunting to learn and it might be easier to just stick to max. Are these being exported to a game engine? Or are they just for rendering? For the bipedal characters I would say use Biped, CAT or PuppetShop. Biped: It makes great use of Motion Mixer…
i ended up doing all the animation work with CAT. for the octopus, simply added 8 tails or so to my hip-bone/skeleton :) it worked out well. heres an outdated teaser thanks again for all the help and sorry for bumping old threads! R. [ame] http://www.youtube.com/watch?v=NwsJVkG21uQ[/ame]
Ha, no problem good thing someone bumped that thread, I updated the mini-tut with some images which made it a lot easier to follow. When I first rigged up the octopus I did, I used spline IK, it has some nice functionality, but it also has some classic spline IK problems which are hard to solve so I went with a mix between…
It has been done in Unity 3d, thou the guy i was working with who coded all together also did an editor (again with unity) for me to work with. the video down here shows three (most important) of a dozen different funcions you can adjust from the editor, from wheather conditions to sound emitters to walkable/nonwalkable…