In 3D coat you can have an image tile along a spline - so I'd make a tiling rope image and draw the spline out along the model, it's a bit janky and has some artifacts that appear over sharp bends. In Photoshop I'd just draw out a long rope and then use Puppet Warp to bend it into place. Of coarse it doesn't work that…
I dunno guys, I'm pretty happy that they're actually implementing features which have practical uses. Maybe it's not obviously focused towards game artists but the distortion fixing at the end of that video was pretty great and being able to easily wrap around designs with control over the depth sounds handy to me. Draw…
I was about to make a snarky comment about it working great when not used as advertised remembering that they only talked about the puppet and photo manipulation (beginning and end), but I re-watched the video and saw the rope portion and thought "hey that IS kind of useful"... I blame the guy that edited the video for…