Thanks Skullburn, glad to hear you liked it :) Oh, and check your PM - sorry for the late reply but I rarely check that little box in the right corner of my screen ;)
well ive bookmarked this thread :) looking good man. Not much input from me right now, just watching from afar. Love the colours in the renders, very rich but not overwhelming.
This is looking really great! I like the layout of the front gardens. :) Have you tried editing the MIP maps for your trees textures manually in Photoshop? Also, you may want to darken the vegetation or the grass - the two are blending together a bit right now.
The colour variations in the paintover are a step in the right direction imo. The sky being so over exposed without bloom flooding around the foliage looks a bit odd. It does kind of match the overcast look to the lighting though. The trees and the rocks are looking cool, look forward to seeing those in your scene.
Hey guys, I've got a small update. Not much has changed; I've done some work on the lower levels of the mansion and tweaked other parts a little bit. I spent most of my time trying to figure out how to use the terrain editor without crashing UDK. I've also made a small overpaint (note to myself: Ive got to buy a tablet)…
Was going to ask the same thing :P Vegetation looks incredible! Can't wait to see this with more foliage and color variation. More flowers could really help too =) What really would push this scene to higher levels would be to have more organic/decomposing matter on the ground imo. It looks a bit too clean and flat right…
gauss: Thanks gauss. Really glad you liked it :) I've always liked your work and comments like this make me feel like I'm moving in the right direction. Kudos. spahr: Thanks mate :) I will try to make some more updates once I'm done with my uni work. I don't have much to show at the moment; during the past few days I've…
RexM: Whoops, sorry I didn't explain myself properly. By having problems with the textures I meant the alphas and layout of my diffuse maps. Getting the right amount of leaves, making sure that there's enough space between each cluster and figuring out the negative-to-filled space ratio has been a rather painful process.…
Nice, looking great. One thing I would suggest for the vegetation would be to add variation between the shades of the leaves on the trees and hedges. Also, make the texture darker with color burn on the parts of the leaves which are more likely to be shadowed. If you keep the shade constant, when the vegetation isn't…