SimonT: Thanks mate :) Ged: Good point. I was originally planning to simply paint it into diffuse but went back and sculpted some additional details. Will post the finished model tomorrow. I'm happy to hear you like my recent progress. Jungsik: Thanks! Glad to hear you like them.
That tree looks great textured although (and excuse me if I don't know what I'm talking about :) ) isn't 2048 huge for a single asset? I definitely think possibly staking UV's on the diffuse may be one way to reduce the size but then I don't know what you have planned. In any case what you have so far is inspiring work and…
Thanks Rex, glad to hear you liked it :) Yeah, moss is a given and I will try to play around with the shader as soon as I get some free time. I don't like putting the moss on the diffuse since it doesn't look to convincing. Moss in GDC demo on the other hand ooks very convincing and I would love to include something…
I've decided to take a short break from doing the foliage and worked on some rocks in Mudbox. Here are the results; they look vastly different from each side so I can reuse them in many different ways. The diffuse maps are a little bit bland at the moment but I've been thinking of making a procedural moss and dirt shader,…
Small update; I finished the fallen trunk. I've got some empty space left on my texture sheet, so I will make a similar tree stump later on to fill the space. It's 2048x2048 diffuse atm (due to it's length), but I'm thinking of going down one step. Tricount is around 850. It uses the same material as rocks, so once I add…
Cheers for pointing that out Rex, I will see if toning that down will make it better. However, it's not really the diffuse which is at fault here (it does not have that much lighting tbh) but the material. Small update: Here's a quick sculpt of a dead tree. I've never had a chance to sculpt wood before, but I am fairly…
Hey Tea, this is coming to life man. Few crits if you do not mind: from fresh eyes you have WAY too many blue hues in your scene eg: Your trees are soo saturated, they are looking fake because of that. Add variations in your diffuse map, not ALL leaves are created equal ;) some got burnt faster than others, some grew…
RexM: Whoops, sorry I didn't explain myself properly. By having problems with the textures I meant the alphas and layout of my diffuse maps. Getting the right amount of leaves, making sure that there's enough space between each cluster and figuring out the negative-to-filled space ratio has been a rather painful process.…
Thanks for the replies guys :) I'm glad to hear you like it. Thanks Adam :) I've spent quite a lot of time reverse-engineering GDC demo map, which came with the April beta. Epic had some sick ideas when making it; you should have a closer look at their materials. For instance; M_Gen_Foliage1_Trees_Leafy_Master looks pretty…
Hey guys, sorry for the (very) late replies. I've read your replies and tried to made changes according to your suggestions but the foliage has given me more trouble than I have expected. DarthNater: Good point. I will tweak the texture and add some more colour variation to the bricks. I will probably use a vertex blending…