Here's a quickie Max 2010 file, using the example texture from your first post. Take a close look at the modifier stack. http://www.ericchadwick.com/examples/files/RowBoatTexture.max
With the above texture, you need to slice up the model wherever the texture is meant to repeat. Then take each segment of faces and UV them to fit within that wood-plank section of the texture. Make sure you leave a bit of room all around the edges of the woodplank texture... don't UV right up against the edges, otherwise…
Glad it helps, texture atlases are a good thing to know how to use. To separate the different sections, I face-mapped the whole model first (UVW Mapping modifier set to Face) then with UVW Unwrap in Edge mode I selected the edge ring for one of the "boards", used the Edit UVW menu Select to convert the selection to Faces,…
Thanks, but I am still not 100% sure what you guys mean. Each of you gave me a different answer that doesn't make much sense to me. Here is my current UV layout, http://j.imagehost.org/0407/example.jpg (I know I suck) Now what I want to do is seperate the center wood part and bottom of the boat part away from the seam…