Hi everyone I have a question about UDK lighting, I am getting some strange results when baking lighting and I was wondering if anyone can help me and tell me what i am doing wrong, I am fairly new to UDK and extremely new to the lighting process in UDK. Here is my scene with me just placing lights and changing there…
I can't really say for sure but a very common mistake is not setting up proper light map UVs on you meshes, or not directing the light maps to build with the right UV channel. Are you using Lightmass to build your lighting? Here are a few posts I've made on this subject from the UDK master thread, sorry they're not…
Yup, Max UV channel ID = UDK Light Map Coordinate Index -1. Typically in UDK your diffuse/normal/spec/etc. maps will be mapped to coordinate index 0 (Max UV channel 1) and your light maps will be baked using coordinate index 1 (Max UV channel 2). You can use whatever coordinate index/UV channels you want for anything you…