Thanks! I'm going to bake just one and map all the low poly switches to one spot. They're mostly there in the high poly for positional reference... and to look cool. :) Going to do that with most of the small details, at least for the normal map UVs. Some of the knobs will probably get unique diffuse UVs. EDIT: Here's with…
Gotcha. The extra texture sheets aren't going to be a huge deal? On my last project we were constantly hammered about not using anymore draw calls than absolutely necessary, and my impression was that alphas and extra diffuse maps mean extra draw calls. They kinda took it to an extreme and I'm trying to break myself of a…
Oh god I just threw up in my mouth a little bit. It's almost 6k tris?!?!?!?! That's as much as a character in a lot of games. In my opinion the asset is just way too small to be that high. You really need to try to get it to maybe 800(which is still a lot for something that big) tris or less with a 512x512 texture. I'm…