if you do it wisely you can get away with two draw calls one for the main texture and one for the decals.... you could use a second layer in your shader too, which makes the sahder more expensive but saves on draw calls... but i would say that then the entire container becomes more expensive to draw...i would go for the…
Felipefrango - so the inside of the walls and ceiling would look the same as the outside, correct? And the detail normal would be mixed into the normal map with something like a Lerp expression? SHEPEIRO - if I went that way, would I use decals or extra UV channels to put markings / logos on the outside of the container?