Theres a driver, gunner, and 8 passengers, using the 1-0 number keys. Only wall I've hit is using custom animations for multiple passengers, UT code only registers driver as a state, which in it's case is actually anybody who enters the vehicle. I'm not a scripter, I'd need to write in new code in order to define specific…
Gorkamorka is my main inspiration, loved the game. I'm doing gork and mork team colour variants. So @whats_true no red paint job I'm afraid, but I'll see how I crack on with the gork and mork themes and might add some 40k paint variants for some more colour. Cheers for all the comments, I'll share some of the techy bits if…
Still trukking on this, still unwrapping and normal mapping, taking ages, but it's on it's way. Currently the texture maps are 2 x 2048 and a 1024 for team colours, these are fully used, because the vehicle is so open plan and all the frame work etc is external there's just so much more surface area to cover. Anyway, I'm…
It's coming along very nicely, congratulations! Now, I can't really answer those questions cause I've never messed with Unreal but, at least from my experience here at work, double sided materials seem to be more expensive then just doubling the polys you need beforehand. Of course, even if it's true I doubt the hit in…
Coming along slowly and surely. Worked out the mysterious offset seam error with symmetry and normal maps and the little annoyance of unreal mipmap issues with 2048 maps. At the moment just being really conservative with the unwrap, baking each section as I go so I can keep checking it, so it's a bit slow at the moment but…