Some might remember some of my low res planes from ages ago. This is what they are for. A relatively slow-moving project (though totally noncommercial, and in fact the first openGL project the programmer has ever done... and second game he's ever worked on, so from my perspective, a pretty good achievement) which is…
For first beta any contact with the ground will cause a respawn. if the player lands at a safe speed and gear-first it will be considered a forced landing (as the only reason to land atm is for too much damage) and anything too fast or wing first etc will be considered a crash. Ebventually we will have some better physics…