Yeah, I laughed when i saw them, especially considering the clarity of the interface shot. Those huge maps probably went straight to renderman as a memory mapped format. I cant image how a renderer could handle them otherwise. They say 1 gb Texture memory and 2-4gb ram will run it just fine.
looking very promising for sure. i'll hold my breath until i can try the paint/smudge tools and see what kind of layer blending etc is in there. these features or better their lack of or a weak implementation in some 3d paint app usually make me go back to photoshop rather swiftly. good to see that they guys developing…