i'd give it atleast 10. it'll take a few generations for consoles to reach that kind of hardware, even though PCs will reach it a generation before. also, we need virtual texturing to be further refined. also, if id tech 6 is all that they're hyping it to be (what with the virtually no polygon limit), than we'd be able to…
oh it absolutely is a positive move! But for a future tool perhaps. Or in a different workflow. Numbers are very impressive. we artists are thrown "gazillion of polygons and dozens of megapixels texture sizes" and we are easily impressed like little kids. Because we are :) "Extreme nanopolygonal vectorized sudivisional…