Right, its basic art theory. Adding noisy overlay textures is going to do the opposite of making your forms pop. I'm not sure what the rest of your rant is about here, as I never suggested he do anything that you're talking about. I certainly do not agree that your example shows balance however, its a classic example of…
It's almost like as an example I amped up the end result so it would be noticeable. Plus this isn't a "critique poop's texture" thread, it's asking about normal maps and how to deepen them (or just not destroy existing volume). Using a 2 layer normal combination method is what my tutorial shows, and it's up to the user to…
Visually it does exactly what it says, making the "pits" of a made-from-2d-source normal map-overlay have sharper values in the deep parts. Is it mathematically correct? who knows, but up rezing your high poly till you can stamp actual fabric fibers into it is dumb as shit and wasteful of time. I very rarely take my high…