This is really hard not to like :) ) I just wish there was... moar! Reflections looking very nice btw. Make some generic bg buildings and flesh the scene out a little... With this much fog you could really get tons of mileage out of an instanced cityscape :) There's also a depth-node in UDK that you might want to look…
Thanks Renderhjs I havent got around to post processing the colours or choosing the correct lighting yet those shots Ive showed so far are just shots to show off what Ive got in engine, I dont intend to go for an uber colourful retro look but I do want it to have a bit of a bladerunner vibe. When I mentioned Improving post…
Hey guys Ive decided to come back to this and block out the environment properly this time. Sorry there hasnt been an update in so long, life gets in the way hehe, moved house changed job sold 10million apps lol. Only problem now is that Im stuck between 3 software choices. At work I used to use cinema 4D but at home I…
hmmm weird smoothing on your pillars..... ive had this befor.... looks like its smoothing from your low poly coming through, i wouldnt split the LM uvs here, are your LMs directional? what does it look like lit by a realtime light (this would test if its the asset ro the LM) some LM renderers dont take into account the…
My goal is to create a fully finished environment in the UDK inspired by the old syndicate games and general cyberpunk awesomeness. I havent done any finished environments for my portfolio so thats the aim really, that and to have some great fun making cool stuff and learning more about the UDK. so onto the details. my…