thanks alot guys! yeah that looks like what I need rasmus, now I just need to figure out how to use it in the material editor. Im starting to think that floor texture Ive got is too "in your face" and I might make something a little more like standard concrete tiles.
I like everything except the column, it looks too plain right now. You've got a nice base with some wear and weathering at the corners, then as you go up it's untouched concrete and the ladder, then even further up we get to some more interesting metal bits. There's sort of a gap of detail. Maybe add some…
I'm really liking the new render style, much more evocative of the original games. I agree with Sampson, you could make the metal bits on the tiling a bit less in your face by either darkening the concrete it's connected to or making the metal bits smaller. I seem to remember the water having some lighting under it, like a…
thanks for the tips s620 and rasmus. Happy you are enjoying it, I may still try changing the floor tiles not sure what would look good though as plain old concrete squares sounds a tad dull and not very futuristic, maybe the hex tiles just need to be scaled up a bit. Still gonna make one more building out of my tiling…
My goal is to create a fully finished environment in the UDK inspired by the old syndicate games and general cyberpunk awesomeness. I havent done any finished environments for my portfolio so thats the aim really, that and to have some great fun making cool stuff and learning more about the UDK. so onto the details. my…