Hey there fellas, I'm hoping I can get some help. I have a model with both a diffuse texture and a vertex paint modifier in 3ds max. It looks good in the viewport but when I render it the color takes kinda takes over the texture and it looks really washed out. I have a blend material set up, with the difuse as the first…
What Frubes said is true but that is only if you want to render the Vertex paint, if you want to render with a diffuse AND vertex paint you just have to do a couple extra things. Use a composite Material, for your Base Material slot use a standard shader and put your diffuse texture in the Diffuse Slot. Going back to your…
Bringing this thread back! Woot. So I'm trying to do whats mentioned above. Create a material which uses both a diffuse texture and vertex colour which I've painted to my props. However, I can't get both to render. Its just the one box thats been vertex painted. The diffuse texture its self is grey scale. So as you can…
Yeah Im pretty sure you guys are right, I'm running Max2008 and I don't get the cool options with the composite map on the diffuse :( So yeah, don't listen to me lol
Are you using a composite material or are you using a composite map in the diffuse slot of a standard material? The composite map has layers with blending options just like photoshop and should work if you put your AO layer above your base layer and set it to multiply or something similar.