I've made most of it now using modular pieces. I've still got to make all the scene props and pigeons. I'm gonna get this into UDK now but I'm not sure exactly how to set the materials up as I've only done small scenes and objects in Unreal. Any tips?
Here is a real neat script for max that exports all meshes as different .ase files, its saves a whole load of time and means you can get it into unreal very quickly! http://www.nijnka.com/hourences/tutorials/tutorialimages/ue3modeling/keen.zip
Looks awesome! You're thinking of calling it quits? Crazy! Blasphemy! This environment piece has so much potential and you're going to leave it incomplete? It technically is complete, but it is lacking something to give it that extra *wow* factor. One thing that kinda bugs me is that UDK bloom effect that is so apparent on…