The problem is that when you go portable-low like that, UV and texturing is a whole different game. It's not really a matter of increasing the resolution, but more about stretching gradients over certain surfaces, where to put the appropriate pixel detail, and so on ... It really is an aesthetic of its own. But yeah most…
Ok, projecting off of a high poly model isn't too difficult. Once you finish modeling your high poly model you would place it directly over your low poly. Make sure that they're as close as possible in size. If you press the 0 key, it's the shortcut to bring up render to texture menu. With your lowpoly model selected,…