Another update. Spent The past 2 days figuring out how to work XNormal efficiently, baking, collating and cleaning maps. Hopefully it's starting to look ok and come together! Renders are with max default light and scanline Back Normals Front Normals Back Normals and AO Obviously the AO is fairly dark in places, but it wont…
You should do an ambient occlusion render to texture and apply it to your diffuse map. Use the high poly mesh for baking. Edit: Didn't see Ausonian's post before posting mine.
Haven't updated this with some proper work for a while. Ive started texturing and fiddling with Unreal material shaders. Made a quick video of things so far as I think it looks better in motion. It does drive and shoot and all those other things, but its more about what it looks like than how big its gun is…
Hey guys, update time. Had some major issues regarding my pc- stupid issues with the editor, and my graphics card basically died, so been stressing over that. Back on track now though, although I've run into a new problem... (I've posted this in the UDK thread, on the off chance...) Basically I've created a vehicle and its…
Just to redeem myself from the bad quality renders and vids I put up before I've uploaded the ones I'm handing in- just because I was so tired at the time I originally posted I thought better versions should be shown. I redid the videos. I found that Camtasia likes the editor, but not the game- so I used fraps for the in…