I was looking at some models for reference and this Saboteur character for example looks waaay heavier than mine. I know it's probably a cutscene model and the actual player model must be a lot cleaner. According to that article about character tri counts Characters from uncharted and Mass Effect for example have more than…
Thanks! Hm, I actually think it's a shader issue, the texture itself isn't that saturated, specially the skin where the red is more evident. I'm using Xoliul's shader and it has a "shaded hue" feature and I might have overdone it a bit. I still have the right balance to it cause it looks good in some areas and exagerated…