I guess I should mention that I can't model anything. They are just to be projected onto flat planes, so modeling a window or any bricks for that matter is out of the question. I'll take out some of the more noticeable texture repetition (cracks) and start refining the shapes and defining them a bit more. So far the entire…
Hey here is another update. I changed the direction of it a bit. I'm embracing the painting feel more and wanted to show some strokes and really push the style. GarageBay9: Thanks, my workflow is not the best by any means since I'm still learning, but this is what I do. I start by laying out the basic design in black and…
I'm guessing this is for the art test. Ugh, it's always a WoW style that has to be painted. Of course, this is just me hating on WoW. I won't comment on the repition of the textures, others took care of that. However, I would like to mention that if your just making one 1024 map then...well you'll obviously have repeating…
It's definitely improving, I like where you're going with this, but I just can't help but feel like those bricks seem out of place. I get the feeling like some are melting into the wall, some are just stuck on there, and some just cut off midway through. Maybe it's just me. The color variation also kind of throws me on a…
The start here seems muddy, like there's a lot of smudging going on. Shapes needing more definition, and a few harder edges here and there to make things pop. Colors seem pretty good, a lot going on there. What I would do is when starting a texture like this, create masks for the basic shapes, like the bricks for window,…