You need to go further one direction with your jump. The character either needs to have more crunch to explode with his jump (because he goes so high), or you could pull back on the crunch that already exists and have him long jump. It's at an uncomfortable middle right now that doesn't make any sense, even for a cartoon…
slipsius -- Thanks for commenting! The reason for that is that I've offset the head and arms a couple of frames from the legs. The idea was to make it looser... do you think the head actually looks wrong this way? Or is this just a technicality you were noticing? gammaslam -- Er, by 4th... did you mean 3rd? Cause I only…
Ok, so I know I said I'd have some new stuff up soon, and soon is finally... now. I've been getting back to the basics while I read through the "Animator's Survival Kit." As such, I've been working solely on walk cycles for the past few weeks (hence my oh-so clever thread name). Of the 4 I've been working on, I'll post 3…
hey not bad Mer....I think I like the third walk the best...been a while since I animated but I can still critique... the only thing that really stands out to me from all the walks is the right foot from the first walk...it looks as if that foot when it turns is on ice...kinda wierd, but its very minor. I think overall…
Update day! Been making a really fast (cartoony) run! :) Here's the run: [ame] http://www.youtube.com/watch?v=clgSA8HD18Q[/ame] Do you think it's too fast? Cause mostly I like it this fast. And then off the same run, I added a jump! : [ame]http://www.youtube.com/watch?v=cJR2O_oRK7A[/ame] Fairly simple jump, but I'm still…
in the first one, when the blue leg steps forward, the head does this move back and loop around to the front thing, but when the green leg goes forward, the head doesnt do that loop. it just goes down. since the legs are the same, the head should be too