@renderhjs: Hope it helps :) I spent ages on the edge selection stuff. Most of it trying to use the unwrap mod's pelt seam selection to mark up the edges. Had no luck though as I never found a way to convert from the pelt seam selection to a mesh edge selection. Look forward to seeing your script. Will you keep the process…
yeah I fixed that edge selection through the UVunwrap editor half way through, though there is a bug in Max2010 that prevents me from using either of the 2:unwrap5.getSelectedGeomEdges()unwrap6.getSelectedGeomEdgesByNode ... See also:…
@renderhjs: That all sounds possible. The only issue you may come across using my code is that it's all designed to work with edit mesh, not edit poly. Although it uses an edit poly mod to make edge selections, once that's done the export and import of data is all based around edit mesh triangulation. From memory I had…
UPDATE: Just found a bug in 2010 where the edges selected in max weren't the edges being cut by Roadkill. I've updated the script on the site so if you were having weird edge selection issues under max 2010 that should fix it. Hi Guys, Ages back I wrote a script to bridge the gap between max and roadkill. I've updated it…
holy mother of jesus, I got it working :D I am extremely pleased, will try to find a way this weekend to implement it to TexTools with a easy hook in way to add roadkill. I noticed though that your newest version has the ini switch of:setINISetting iniPath_exportSettings "Geometry" "TextureCoords" "0" which should be a 1…
renderhjs, when I run your script with open edges (by selecting edges and splitting them) it works much better than if I create UV seams within the Unwrap UVW modifier, not sure why... thanks again for giving these tools for us to use. Textools has really sped up my workflow. -z
hey copypastepixel can you have a look at this code? - I think I have it working so far except it can't find at them moment the RoadKill URL even though the URL is correct on my computer. The problem orginates from:fn killroad_exportObj obj= ( select #(obj); exportFile OBJFilePath #noPrompt selectedOnly:true; commandstring…
@copypastepixel: I am right digging through your code and simplify it for my needs which is just splitting along selected UV edges and just unwrap associated shells. Your hacks are a very valuable input and I hope I get things working the way I want it. I will post more and the finished script once done. Anyway I just…